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Text File  |  1995-01-08  |  7KB  |  115 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. CHAINGUN                      1.35                                       1 
  8. SHOTGUN                       0.90                                       1 
  9. BULLETS                       8.11                                       9 
  10. SHELLBOX                      3.60                                       8 
  11. GARMOR                        5.41                                       4 
  12. ROCKETS                       5.41                                       4 
  13. LAUNCHER                      0.90                                       1 
  14. MEDIKIT                       2.70                                       3 
  15. CHAINSAW                      0.90                                       1L 
  16. CACODEMON                    78.84         MEDIUM_AND_HARD               5 
  17. IMP                          54.92                                       13 
  18. IMP                          29.57         MEDIUM_AND_HARD               7 
  19. CELLPACK                      3.60                                       4 
  20. PLASMA                        0.90                                       1 
  21. STIMPAK                       7.66                                       17 
  22. CACODEMON                    78.84                                       5 
  23. DEMON                        97.15                                       10 
  24. DEMON                        48.57         MEDIUM_AND_HARD               5 
  25. SPECTRE                      29.14                                       3 
  26. MEDIKIT                       0.90         MEDIUM_AND_HARD               1 
  27. ROCKET                        0.45         MEDIUM_AND_HARD               2 
  28. FLYSKULL                     20.28                                       8 
  29. SHELLS                        7.66                                       17 
  30. MAP                           1.35                                       1L 
  31. TROOPER                      68.44                                      ;18 ;This item is inocuous 
  32. BARON                        10.14                                       1L 
  33. BARON                        10.14         MEDIUM_AND_HARD               1L 
  34. BARON                        10.14         EASY_AND_HARD                 1L 
  35. CACODEMON                    15.77         EASY_AND_HARD                 1 
  36. SERGEANT                     33.80                                       8 
  37. TROOPER                       7.60         MEDIUM_AND_HARD              ;2 ;This item is inocuous
  38. FLYSKULL                     10.14         MEDIUM_AND_HARD               4 
  39. CELLPACK                      0.90         MEDIUM_AND_HARD               1 
  40. IMP                          25.35         DEAF/AMBUSH                   6 
  41. IMP                           8.45         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  42. SERGEANT                     21.12         DEAF/AMBUSH                   5 
  43. TROOPER                       7.60         DEAF/AMBUSHMEDIUM_AND_HARD   ;2 ;This item is inocuous
  44. TROOPER                      15.21         DEAF/AMBUSH                  ;4 ;This item is inocuous 
  45. POTION                        0.90         DEAF/AMBUSH                  ;2 ;This item is inocuous 
  46. SERGEANT                     12.67         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  47. CLIP                          0.23         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  48. CLIP                          2.03                                       9 
  49. ROCKET                        0.68                                       3 
  50. HELMET                        4.05                                      ;9 ;This item is inocuous 
  51. FLYSKULL                      7.61         DEAF/AMBUSH                   3 
  52. DEMON                         9.71         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  53. POTION                        3.15                                      ;7 ;This item is inocuous 
  54. SPECTRE                       9.71         EASY_AND_HARD                 1 
  55. DEMON                        19.43         DEAF/AMBUSH                   2 
  56. SPECTRE                      19.43         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  57. FLYSKULL                      2.54         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  58. SERGEANT                     12.67         MEDIUM_AND_HARD               3 
  59. ENERCELL                      0.68                                       1 
  60. BARREL                       86.21                                       34 
  61. INVISO                        1.80                                       2 
  62. BLUEBALL                      0.90                                       1 
  63. BULLETS                       0.90         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  64. CLIP                          0.45         MEDIUM_AND_HARD               2 
  65. ;                                            
  66. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  67. ;                                            
  68. ; At run-time this value is used to adjust the
  69. ; Max#of variable based on the population of
  70. ; the level being modified.  Using the strict 
  71. ; standard requires that one or more of the   
  72. ; items in the list above not have a specified
  73. ; maximum number of objects.                  
  74. ;                                              
  75. PER    275   ;Strict standard for exact placement 
  76. ;PER    233   ;Lowered Standard for easy placement
  77. ;                                            
  78. ; Deleting any of the PRESERVE lines will mean that
  79. ; the objects will not be taken from the original  
  80. ; level.  You will have to supply your own above. 
  81. ;                                            
  82. PRESERVE    PILLARS                          
  83. PRESERVE    LAMPS                            
  84. ;                                            
  85. ; THRESHOLD determines what a MEGA-GOODIE is.  
  86. ; MEGA-GOODIES are used to make the level fair 
  87. ; if the generator places a lot of enemies in  
  88. ; the level.                                   
  89. ;                                              
  90. THRESHOLD    75                                  
  91. ;                                              
  92. ; I.Q. Determines how intelligently the program  
  93. ; places objects in the effort to defeat you.   
  94. ; 250 is the default if it is not specified here. 
  95. ;                                              
  96. I.Q.    250                                 
  97. ;                                              
  98. ; EVEN sets the point at which the program must begin 
  99. ; placing MEGA-GOODIES into the level, on the   
  100. ; basis of the hardest difficulty rating.          
  101. ; The MEGA-GOODIES give you a fighting chance,  
  102. ; setting the value lower or <500 will increase the number
  103. ; of MEGA-GOODIES available to you in a the level. 
  104. EVEN    500                                 
  105. ;                                              
  106. ; If SPREAD is not set to a low value then
  107. ; a given sector may accumulate too many objects 
  108. ; this often makes the level impossible to finish
  109. ; or just ugly-looking.  Setting the value too low
  110. ; could make it difficult to place objects within
  111. ; a given wad file.
  112. ;                  
  113. SPREAD    15                                  
  114. ;                                              
  115.